it is best to work with the "phong" material shader(that default shader applied when you create a new material map)only use constant shader when checking your mesh. if you are unfamiliar with some parts dont tell anyone you are doing this or that.Make some meshes you are most likely going to delete later.No one has to know do not stress yourself.Something isnt looking right?Take a deep breath,continue meshing.Does it look different now?If not finish the mesh(if you are at least a little ok with the result)its easier to tweak it when its done. if you create hair for example divide it into as many object groups as you can and color each strand of hair individually,this way your mesh will be divided into more material groups in PMX for example,making it less annyoing to create physics.Also you can play around more with the UV settings this way.You can always join them later again. it is wise to create a high polygon mesh first instead of making a low poly one,you can always reduce them later in Meta withou much quality loss same as with create it needs a lot of patience with the depth not really beginner friendly with more complex mesh need to split mesh into parts to avoid unneeded polygons made with the knife tool low polygon amount without any quality loss super easy to use with or without concept art need to connect parts with create tool to avoid weird shadows needs most likely UV for shadows or at least lots of patience hard to use with patchmull (you get weird triangles holes most of the time) time consuming when no proper concept art(reposition each polygon,gets misplaced easily) Now I will list some pro and contra opinions I made My personal fav is the pimitive technique but thats just my opinion,use whatever you like. (Please bear with me,I know the first hair is horrible but thats because I only used the create tool once.)Īlso since we are most likely NOT using any of this hair the effort would be wasted.Įach hair took about 20 minutes to make.with refining and UV it usually takes about 1 hour to 1 1/2(at least for YGO hairs) Welcome to another tutorial.Since many of you were curious how we make our YGO models hair and my written down tutorial was quite a success I decided to do a speed run of how to do it since most of the hair tutorials are only written down and I wanted the three most common techniques in one place xD
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